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How many copies did Shin Megami Tensei III Nocturne HD Remaster sell?

Estimated copies sold
≈ 130k–211k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shin Megami Tensei III Nocturne HD Remaster out and predicted the genre from its 8 similar games. Every figure here, including Shin Megami Tensei III Nocturne HD Remaster's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 336k–513k
best case 1.3M (Temtem)
Games like Shin Megami Tensei III Nocturne HD Remaster

The middle of these games

≈ 336k–513k copies

≈ $2.7M–$9.6M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Temtem at ≈ 975k–1.6M copies, ≈ $12.1M–$32.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 33k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (7 of 8) and JRPG (5 of 8).
The winners
Winners here lead with Co-op + Creature Collector, priced around $45.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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JRPGFunny
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2022
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≈ 975k–1.6M
3.1x vs typical
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$44.99
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Very Positive
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