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How many copies did CARDMON sell?

Estimated copies sold
≈ 942–2k
$774–$2k after Steam's cut $1k–$3k before the cut
from 38 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CARDMON out and predicted the genre from its 8 similar games. Every figure here, including CARDMON's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82k–261k
best case 777k (Like a Dragon: Infinite Wealth)
Games like CARDMON

The middle of these games

≈ 82k–261k copies

≈ $484k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Like a Dragon: Infinite Wealth at ≈ 592k–962k copies, ≈ $11.4M–$30.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 811 reviews in their first month; the spread ran 18 to 8k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Turn-Based Combat (4 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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