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How many copies did Path of Achra sell?

Estimated copies sold
≈ 81k–131k
$221k–$595k after Steam's cut $402k–$915k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Path of Achra out and predicted the genre from its 8 similar games. Every figure here, including Path of Achra's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 131k–247k
best case 411k (Caves of Qud)
Games like Path of Achra

The middle of these games

≈ 131k–247k copies

≈ $815k–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Caves of Qud at ≈ 313k–508k copies, ≈ $2.6M–$6.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 9k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Procedural Generation + Turn-Based Combat, priced around $30.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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