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How many copies did Dice Assassin sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 98 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dice Assassin out and predicted the genre from its 8 similar games. Every figure here, including Dice Assassin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–81k
best case 2.5M (Minion Masters)
Games like Dice Assassin

The middle of these games

≈ 65k–81k copies

≈ $329k–$471k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 999 to 16k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15. The breakout hits carry PvP + Multiplayer + Early Access; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Singleplayer2D

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