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How many copies did Magic War sell?

Estimated copies sold
≈ 521–846
$4k–$10k after Steam's cut $7k–$15k before the cut
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Magic War out and predicted the genre from its 8 similar games. Every figure here, including Magic War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 166–1k
best case 25k (All-In-One Sports VR)
Games like Magic War

The middle of these games

≈ 166–1k copies

≈ $227–$3k after Steam's cut

from ~12 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: All-In-One Sports VR at ≈ 19k–31k copies, ≈ $105k–$282k after Steam's cut.

What it took to get here
The games that made it here had under 459 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with VR + Simulation, priced around $20.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
67x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
Bocce Revolution
2015
Est. copies
≈ 1k–2k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$4.99
30 reviews
Positive
We Bowling?!
2025
Est. copies
≈ 918–1k
3.2x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
37 reviews
Positive
ActionRacing
RockaBowling VR
2019
Est. copies
≈ 58–94
SteamSpy under 20k
Est. revenue
$64–$171 after Steam's cut $116–$263 before the cut
$3.99
2 reviews
2 user reviews
BowlingVR
The Pier Arcade
2022
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$163–$439 after Steam's cut $297–$676 before the cut
$3.99
6 reviews
6 user reviews
ActionSimulation
Pure Bowl VR Bowling
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$813–$2k after Steam's cut $1k–$3k before the cut
$16.99
7 reviews
7 user reviews
BowlingVR
Bowling Simulator
2025
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$83–$221 after Steam's cut $150–$340 before the cut
$5.99
2 reviews
2 user reviews
Early AccessSports
Fastlane Bowling
2021
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$327–$878 after Steam's cut $594–$1k before the cut
$2.99
16 reviews
Mostly Negative
SportsSolitaire

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