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How big is We Bowling?!?

Estimated owners
≈ 918–1k
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left We Bowling?! out and predicted the genre from its 8 similar games. Every figure here, including We Bowling?!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–2.2M
best case 3.2M (Crossout)
Games like We Bowling?!

The middle of these games

≈ 1.0M–2.2M copies

≈ $7.0M–$14.0M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Automobile Sim (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Crossout at ≈ 2.4M–3.9M copies.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 8) and Racing (3 of 8).
The winners
Winners here lead with Third Person + Gun Customization.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Transformice
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
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Free
Free
29k reviews
Very Positive
Free to PlayMultiplayer
Clustertruck
2016
Est. copies
≈ 769k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim
POLYGON
2020
Est. copies
≈ 917k–1.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
37k reviews
Mostly Positive
Free to PlayFPS
Crossout
2017
Est. copies
≈ 2.4M–3.9M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
70k reviews
Mostly Positive
Third PersonGun Customization
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Need for Speed™ Payback
2020
Est. copies
≈ 798k–1.3M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$29.99
32k reviews
Very Positive
RacingOpen World
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Notes of Soul
2019
Est. copies
≈ 481k–782k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$29.99
17k reviews
Mostly Positive
HorrorMassively Multiplayer

Sizing up your own game? See what its genre can realistically do before you build it.