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How many copies did Wandering in Space VR sell?

Estimated copies sold
≈ 5k–9k
$22k–$59k after Steam's cut $40k–$90k before the cut
from 214 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wandering in Space VR out and predicted the genre from its 8 similar games. Every figure here, including Wandering in Space VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 975k–2.0M
best case 27.2M (The Forest)
Games like Wandering in Space VR

The middle of these games

≈ 975k–2.0M copies

≈ $6.1M–$20.9M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is VR (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 3k to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Survival + Open World; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liar's Bar
2024
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$6.99
56k reviews
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MultiplayerCasual
PowerWash Simulator
2022
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$10.0M–$26.8M after Steam's cut $18.2M–$41.3M before the cut
$24.99
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CasualRelaxing
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
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VRShooter
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
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VRSwordplay
Trepang2
2023
Est. copies
≈ 480k–780k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$29.99
19k reviews
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ShooterSingleplayer
The Forest
2018
Est. copies
≈ 20.7M–33.6M
12x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
GORN
2019
Est. copies
≈ 237k–385k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction

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