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How big is Slimesventure: Your Destination?

Estimated owners
≈ 223–363
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slimesventure: Your Destination out and predicted the genre from its 8 similar games. Every figure here, including Slimesventure: Your Destination's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 375–399
best case 2k (Meet me at NooN)
Games like Slimesventure: Your Destination

The middle of these games

≈ 375–399 copies

≈ $628–$1k after Steam's cut

from ~12 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Meet me at NooN at ≈ 2k–3k copies, ≈ $5k–$13k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 3 to 49.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and Time Management (7 of 8).
The winners
Winners here lead with Puzzle + Grid-Based Movement, priced around $10. The breakout hits carry Simulation + 2D; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Meet me at NooN
2022
Est. copies
≈ 2k–3k
6.1x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$9.99
73 reviews
Very Positive
PuzzleGrid-Based Movement
Robobo TM
2021
Est. copies
≈ 248–403
SteamSpy 20k–50k
Est. revenue
$136–$365 after Steam's cut $247–$561 before the cut
$1.99
10 reviews
Positive
RobotsBullet Hell
RealEscape
2024
Est. copies
≈ 298–484
SteamSpy 20k–50k
Est. revenue
$409–$1k after Steam's cut $744–$2k before the cut
$4.99
12 reviews
Positive
Puzzle-PlatformerExploration
Rescue Team: Ancient Guardian
2024
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$573–$2k after Steam's cut $1k–$2k before the cut
$6.99
12 reviews
Positive
CasualAdventure
CYBER INTERNET CLUB SIMULATOR
2024
Est. copies
≈ 1k–2k
4.5x vs typical
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$12.99
54 reviews
Mixed
CasualSimulation
Rescue Team: Clouded Mind
2024
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$619–$2k after Steam's cut $1k–$3k before the cut
$6.99
13 reviews
Positive
CasualAdventure
Tilecraft
2022
Est. copies
≈ 1k–2k
4.2x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$4.99
50 reviews
Mixed
StrategyExploration
Space Sprouts
2025
Est. copies
≈ 2k–3k
5.8x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$10.99
70 reviews
Very Positive
ExplorationPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.