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How many copies did Rescue Team: Ancient Guardian sell?

Estimated copies sold
≈ 298–484
$573–$2k after Steam's cut $1k–$2k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rescue Team: Ancient Guardian out and predicted the genre from its 8 similar games. Every figure here, including Rescue Team: Ancient Guardian's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–21k
best case 634k (ISLANDERS)
Games like Rescue Team: Ancient Guardian

The middle of these games

≈ 8k–21k copies

≈ $50k–$110k after Steam's cut

from ~473 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: ISLANDERS at ≈ 483k–785k copies, ≈ $663k–$1.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 251 reviews in their first month; the spread ran 59 to 799.
The genre you'd be entering
Your set
Your set clusters on City Builder (6 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with City Builder + Building, priced around $5. The breakout hits carry Relaxing + Minimalist + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RelaxingCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.