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How many copies did Deterrence sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deterrence out and predicted the genre from its 8 similar games. Every figure here, including Deterrence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 698k–1.3M
best case 1.6M (Bloons TD Battles)
Games like Deterrence

The middle of these games

≈ 698k–1.3M copies

≈ $3.0M–$8.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Bloons TD Battles at ≈ 1.2M–2.0M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 5k to 10k.
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Tower Defense + Competitive.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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City BuilderStrategy

Sizing up your own game? See what its genre can realistically do before you build it.