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How many copies did Chronicle of Forgotten Times: Pawn of the Gods sell?

Estimated copies sold
≈ 174–282
$478–$1k after Steam's cut $869–$2k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chronicle of Forgotten Times: Pawn of the Gods out and predicted the genre from its 8 similar games. Every figure here, including Chronicle of Forgotten Times: Pawn of the Gods's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 977k–1.1M
best case 1.8M (Granblue Fantasy: Relink)
Games like Chronicle of Forgotten Times: Pawn of the Gods

The middle of these games

≈ 977k–1.1M copies

≈ $9.9M–$21.8M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Granblue Fantasy: Relink at ≈ 1.4M–2.2M copies, ≈ $15.2M–$40.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 2k to 27k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (7 of 8) and JRPG (5 of 8).
The winners
Winners here lead with JRPG + Action RPG, priced around $40. The breakout hits carry Anime + Online Co-Op + Multiplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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