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How many copies did Warhammer 40,000: Warpforge sell?

Estimated copies sold
≈ 84k–136k
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer 40,000: Warpforge out and predicted the genre from its 8 similar games. Every figure here, including Warhammer 40,000: Warpforge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.9M
best case 4.8M (Total War: WARHAMMER III)
Games like Warhammer 40,000: Warpforge

The middle of these games

≈ 1.4M–2.9M copies

≈ $4.6M–$39.4M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Total War: WARHAMMER III at ≈ 3.7M–6.0M copies, ≈ $60.5M–$162.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 3k to 32k.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (5 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Grand Strategy, priced around $60. The breakout hits carry Fantasy + RTS + Real Time Tactics; a typical game here doesn't.
The era
The games you compared span 2009 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TanksMultiplayer

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