Sign in
wishvane

How many copies did Age of History II sell?

Estimated copies sold
≈ 1.5M–2.5M
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
from 50k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Age of History II out and predicted the genre from its 8 similar games. Every figure here, including Age of History II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–5.5M
best case 64.7M (War Thunder)
Games like Age of History II

The middle of these games

≈ 4.8M–5.5M copies

≈ $64.3M–$92.0M after Steam's cut

from ~152k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 51k reviews in their first month; the spread ran 22k to 200k.
The genre you'd be entering
Your set
Your set clusters on War (5 of 8) and Grand Strategy (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $50.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.3M–80.1M
5.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II
Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.3M–11.9M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$101.0M–$271.6M after Steam's cut $183.7M–$417.9M before the cut
$49.99
296k reviews
Very Positive
MedievalStrategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
2.5x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$51.0M–$137.1M after Steam's cut $92.7M–$210.9M before the cut
$49.99
150k reviews
Very Positive
ShooterRealistic
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat

Sizing up your own game? See what its genre can realistically do before you build it.