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How many copies did Putinist Slayer sell?

Estimated copies sold
≈ 2k–3k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 67 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Putinist Slayer out and predicted the genre from its 8 similar games. Every figure here, including Putinist Slayer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 865k–2.4M
best case 7.3M (Dead Cells)
Games like Putinist Slayer

The middle of these games

≈ 865k–2.4M copies

≈ $4.9M–$18.5M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-lite (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dead Cells at ≈ 5.6M–9.0M copies, ≈ $38.2M–$102.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 8k to 26k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (4 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $25.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Touhou Luna Nights
2019
Est. copies
≈ 430k–699k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$17.99
15k reviews
Overwhelmingly Positive
MetroidvaniaDifficult
Broforce
2015
Est. copies
≈ 3.0M–4.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
4.9x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
SANABI
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.3M after Steam's cut $8.3M–$19.0M before the cut
$14.99
45k reviews
Overwhelmingly Positive
Pixel GraphicsStory Rich
Rogue Legacy 2
2022
Est. copies
≈ 375k–609k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
IdleOn - The Incremental MMO
2025
Est. copies
≈ 736k–1.2M
SteamSpy 1M–2M
Est. revenue
Free
Free
30k reviews
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IdlerPixel Graphics
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction
Lost Castle / 失落城堡
2016
Est. copies
≈ 996k–1.6M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$9.99
24k reviews
Very Positive
4 Player LocalAction Roguelike

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