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How many copies did Research Story sell?

Estimated copies sold
≈ 8k–14k
$35k–$93k after Steam's cut $63k–$144k before the cut
from 340 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Research Story out and predicted the genre from its 8 similar games. Every figure here, including Research Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 707k–1.0M
best case 56.5M (Stardew Valley)
Games like Research Story

The middle of these games

≈ 707k–1.0M copies

≈ $5.0M–$12.5M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 533 to 34k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Farming Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Multiplayer + Agriculture + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Coral Island
2023
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
38x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
Travellers Rest
2020
Est. copies
≈ 446k–725k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$17.99
18k reviews
Very Positive
Life SimPixel Graphics
Fields of Mistria
2026
Est. copies
≈ 834k–1.4M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$13.99
34k reviews
Overwhelmingly Positive
Early AccessFarming Sim
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Sun Haven
2023
Est. copies
≈ 630k–1.0M
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$24.99
25k reviews
Very Positive
Farming SimPixel Graphics

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