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How many copies did Dungeon Keeper Gold™ sell?

Estimated copies sold
≈ 15k–25k
$21k–$56k after Steam's cut $38k–$86k before the cut
from 611 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Keeper Gold™ out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Keeper Gold™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51k–216k
best case 845k (Dungeons 3)
Games like Dungeon Keeper Gold™

The middle of these games

≈ 51k–216k copies

≈ $342k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Dungeons 3 at ≈ 644k–1.0M copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 386 reviews in their first month; the spread ran 16 to 4k.
The genre you'd be entering
Your set
Your set clusters on God Game (5 of 8) and RTS (4 of 8).
The winners
Winners here lead with Villain Protagonist + Base-Building, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGAction

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