Sign in
wishvane

How many copies did JIANGHU CHRONICLES sell?

Estimated copies sold
≈ 60k–97k
$296k–$796k after Steam's cut $538k–$1.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JIANGHU CHRONICLES out and predicted the genre from its 8 similar games. Every figure here, including JIANGHU CHRONICLES's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 257k–582k
best case 4.2M (Cult of the Lamb)
Games like JIANGHU CHRONICLES

The middle of these games

≈ 257k–582k copies

≈ $2.4M–$6.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Dungeon Crawler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cult of the Lamb at ≈ 3.2M–5.2M copies, ≈ $21.9M–$58.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2k to 24k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (4 of 8) and Martial Arts (4 of 8).
The winners
Winners here lead with Base-Building + Action Roguelike, priced around $25.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amazing Cultivation Simulator
2020
Est. copies
≈ 585k–951k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$24.99
24k reviews
Very Positive
SimulationMartial Arts
Xuan-Yuan Sword VII
2020
Est. copies
≈ 237k–386k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$34.99
10k reviews
Mixed
RPGMartial Arts
Len's Island
2025
Est. copies
≈ 195k–317k
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
8k reviews
Mostly Positive
Open World Survival CraftFarming
Dungeons 2
2015
Est. copies
≈ 258k–418k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
5k reviews
Very Positive
StrategyManagement
The Matchless Kungfu
2024
Est. copies
≈ 196k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
Open WorldMartial Arts
War for the Overworld
2015
Est. copies
≈ 396k–643k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building
Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$21.9M–$58.9M after Steam's cut $39.9M–$90.7M before the cut
$24.99
129k reviews
Overwhelmingly Positive
Base-BuildingCute
The Lost Village
2024
Est. copies
≈ 77k–126k
SteamSpy 500k–1M
Est. revenue
$255k–$687k after Steam's cut $464k–$1.1M before the cut
$11.99
3k reviews
Mostly Positive
Base-BuildingResource Management

Sizing up your own game? See what its genre can realistically do before you build it.