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How many copies did Smokyflex sell?

Estimated copies sold
≈ 471–766
$2k–$5k after Steam's cut $3k–$7k before the cut
from 19 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Smokyflex out and predicted the genre from its 8 similar games. Every figure here, including Smokyflex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 928–1k
best case 11k (KUNKUN Defender 2)
Games like Smokyflex

The middle of these games

≈ 928–1k copies

≈ $519–$4k after Steam's cut

from ~31 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: KUNKUN Defender 2 at ≈ 8k–14k copies, ≈ $12k–$31k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 73 reviews in their first month; the spread ran 10 to 263.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Action Roguelike, priced around $5. The breakout hits carry Rogue-lite; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GUNFIELD
2024
Est. copies
≈ 7k–11k
8.6x vs typical
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$4.99
268 reviews
Very Positive
Action RoguelikePixel Graphics
Motordoom
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Est. copies
≈ 4k–7k
5.8x vs typical
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$17k–$46k after Steam's cut $31k–$71k before the cut
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SkateboardingBMX
Super Psycho Baseball
2025
Est. copies
≈ 6k–10k
8.0x vs typical
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$4.99
248 reviews
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SportsBaseball
KUNKUN Defender 2
2025
Est. copies
≈ 8k–14k
11x vs typical
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$4.99
342 reviews
Very Positive
ActionHorror
Meekanoid
2022
Est. copies
≈ 645–1k
SteamSpy 20k–50k
Est. revenue
$353–$949 after Steam's cut $642–$1k before the cut
$1.99
26 reviews
Mixed
ActionCasual
RoboDunk
2023
Est. copies
≈ 2k–4k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before the cut
$14.99
95 reviews
Very Positive
SportsArcade
Racing Outlaws
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≈ 769–1k
SteamSpy under 20k
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Mostly Positive
ActionRacing
Wild Rumble
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Est. copies
≈ 868–1k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$14.99
35 reviews
Positive
Rogue-likeAction

Sizing up your own game? See what its genre can realistically do before you build it.