Sign in
wishvane

How many copies did Hell Division sell?

Estimated copies sold
≈ 6k–9k
$22k–$60k after Steam's cut $41k–$93k before the cut
from 235 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hell Division out and predicted the genre from its 8 similar games. Every figure here, including Hell Division's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–20k
best case 983k (VTOL VR)
Games like Hell Division

The middle of these games

≈ 15k–20k copies

≈ $70k–$139k after Steam's cut

from ~580 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: VTOL VR at ≈ 749k–1.2M copies, ≈ $6.2M–$16.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 192 reviews in their first month; the spread ran 37 to 324.
The genre you'd be entering
Your set
Your set clusters on Combat (7 of 8) and Flight (5 of 8).
The winners
Winners here lead with Flight + Simulation, priced around $25. The breakout hits carry Military + Simulation + Flight; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Death From Above: A Ukrainian Drone Warstory
2024
Est. copies
≈ 17k–27k
SteamSpy 100k–200k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before the cut
$9.99
672 reviews
Very Positive
CombatTactical
Metal Thunder
2024
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before the cut
$10.99
597 reviews
Mostly Positive
Early AccessFlight
Nuclear Option
2023
Est. copies
≈ 268k–435k
19x vs typical
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$19.99
11k reviews
Overwhelmingly Positive
Early AccessFlight
The Falconeer: Revolution Remaster
2020
Est. copies
≈ 16k–25k
SteamSpy 50k–100k
Est. revenue
$85k–$230k after Steam's cut $155k–$354k before the cut
$19.99
627 reviews
Mostly Positive
CombatOpen World
Iron Saga VS
2025
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$86k–$231k after Steam's cut $156k–$355k before the cut
$29.99
420 reviews
Very Positive
Action2D Fighter
VTOL VR
2017
Est. copies
≈ 749k–1.2M
38x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
Elmarion: Dragon time
2020
Est. copies
≈ 14k–23k
SteamSpy 50k–100k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$2.99
563 reviews
Mostly Positive
DragonsFlight
Star Trek™: Starfleet Academy
2015
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$19.99
132 reviews
Very Positive
SimulationSpace Sim

Sizing up your own game? See what its genre can realistically do before you build it.