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How many copies did The Falconeer: Revolution Remaster sell?

Estimated copies sold
≈ 16k–25k
$85k–$230k after Steam's cut $155k–$354k before the cut
from 627 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Falconeer: Revolution Remaster out and predicted the genre from its 8 similar games. Every figure here, including The Falconeer: Revolution Remaster's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 59k–1.5M
best case 3.1M (DRAGON BALL FighterZ)
Games like The Falconeer: Revolution Remaster

The middle of these games

≈ 59k–1.5M copies

≈ $399k–$13.6M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Combat (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DRAGON BALL FighterZ at ≈ 2.3M–3.8M copies, ≈ $38.5M–$103.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 541 reviews in their first month; the spread ran 176 to 22k.
The genre you'd be entering
Your set
Your set clusters on Combat (3 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with Fighting + Anime, priced around $60.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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