wishvane
How many copies did Nuclear Option sell?
Estimated copies sold
≈ 236k–383k
$1.3M–$3.5M net $2.4M–$5.4M gross
from 10k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nuclear Option out and predicted the genre from its 8 similar games. Every figure here, including Nuclear Option's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 785k–1.6M
best case 24.5M (BeamNG.drive)
The Sandbox lane

A big, proven genre, though hit-driven: most sell around 1.2M copies, while a few break out far above.

A typical game
≈ 1.2M copies
≈ $12.5M after Steam's cut
from ~29k reviews
Best case
≈ 24.5M copies
BeamNG.drive · ≈ $236.9M after Steam's cut
from 403k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation + Driving, priced around $25.
  • The breakout hits carry Driving + Automobile Sim + Realistic; a typical game here doesn't.
  • The games you compared span 2015 to 2023, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 1.4M–2.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M net $10.5M–$23.8M gross
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox +6
2018
Est. copies
≈ 892k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.3M–$33.0M net $22.3M–$50.7M gross
$49.99
29k reviews
Mostly Positive
Space SimSimulation +6
2021
Est. copies
≈ 453k–737k
SteamSpy 2M–5M
Est. revenue
Free
Free
18k reviews
Mostly Positive
Free to PlayDragons +6
2017
Est. copies
≈ 742k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M net $11.1M–$25.3M gross
$29.99
22k reviews
Overwhelmingly Positive
FlightVR +6
2015
Est. copies
≈ 18.7M–30.4M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$128.5M–$345.4M net $233.6M–$531.4M gross
$24.99
403k reviews
Overwhelmingly Positive
SimulationDriving +6
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M net $13.4M–$30.6M gross
$24.99
37k reviews
Very Positive
SpaceAction +6
2023
Est. copies
≈ 1.4M–2.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M net $14.0M–$31.8M gross
$19.99
58k reviews
Very Positive
SandboxDestruction +6
2020
Est. copies
≈ 382k–622k
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M net $4.8M–$10.9M gross
$24.99
14k reviews
Very Positive
ExplorationSandbox +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples