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How many copies did Nuclear Option sell?

Estimated copies sold
≈ 268k–435k
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
from 11k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nuclear Option out and predicted the genre from its 8 similar games. Every figure here, including Nuclear Option's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 790k–1.6M
best case 26.7M (BeamNG.drive)
Games like Nuclear Option

The middle of these games

≈ 790k–1.6M copies

≈ $10.4M–$14.7M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 6k to 32k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Flight (4 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Automobile Sim + Realistic; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Century: Age of Ashes
2021
Est. copies
≈ 455k–739k
SteamSpy 2M–5M
Est. revenue
Free
Free
18k reviews
Mostly Positive
Free to PlayDragons
VTOL VR
2017
Est. copies
≈ 749k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Brick Rigs
2023
Est. copies
≈ 1.5M–2.4M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.7M after Steam's cut $14.7M–$33.4M before the cut
$19.99
59k reviews
Very Positive
SandboxDestruction
Avorion
2020
Est. copies
≈ 361k–586k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox

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