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How many copies did Withering Rooms sell?

Estimated copies sold
≈ 38k–62k
$262k–$705k after Steam's cut $477k–$1.1M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Withering Rooms out and predicted the genre from its 8 similar games. Every figure here, including Withering Rooms's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 456–4k
best case 9k (Still Not Dead)
Games like Withering Rooms

The middle of these games

≈ 456–4k copies

≈ $942–$11k after Steam's cut

from ~45 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Still Not Dead at ≈ 7k–11k copies, ≈ $9k–$24k after Steam's cut.

What it took to get here
The games that made it here had under 89 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Bullet Hell (3 of 8).
The winners
Winners here lead with Action Roguelike + FPS, priced around $5.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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