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wishvane

How many copies did Lockdown VR: Circus of the Dead sell?

Estimated copies sold
≈ 124–202
$204–$551 after Steam's cut $371–$847 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lockdown VR: Circus of the Dead out and predicted the genre from its 8 similar games. Every figure here, including Lockdown VR: Circus of the Dead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 879–2k
best case 629k (Escape Simulator)
Games like Lockdown VR: Circus of the Dead

The middle of these games

≈ 879–2k copies

≈ $3k–$14k after Steam's cut

from ~59 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Escape Simulator at ≈ 479k–779k copies, ≈ $2.6M–$7.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 2 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Escape Room, priced around $14. The breakout hits carry Mystery + Co-op + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Escape Simulator
2021
Est. copies
≈ 479k–779k
328x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
Stocksynd House
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$7.99
57 reviews
Very Positive
VRCinematic
The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
311x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
EscapeVr
2020
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
$825–$2k after Steam's cut $2k–$3k before the cut
$10.99
11 reviews
Mixed
Escape RoomPuzzle
VR: Vacate the Room (Virtual Reality Escape)
2016
Est. copies
≈ 10k–17k
4.3x vs typical
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$3.99
252 reviews
Very Positive
AdventureVR
Paranormal Detective: Escape from the 90's
2022
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$11.99
61 reviews
Very Positive
Escape RoomVR
Rooms of Realities
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before the cut
$17.99
68 reviews
Very Positive
VRPuzzle
Lockdown VR: Kidnapped
2020
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$347–$932 after Steam's cut $631–$1k before the cut
$2.99
17 reviews
Mostly Positive
Escape RoomVR

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