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How many copies did Denizen sell?

Estimated copies sold
≈ 23k–37k
$124k–$334k after Steam's cut $226k–$513k before the cut
from 910 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Denizen out and predicted the genre from its 8 similar games. Every figure here, including Denizen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 138k–152k
best case 1.2M (Wobbly Life)
Games like Denizen

The middle of these games

≈ 138k–152k copies

≈ $1.2M–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Wobbly Life at ≈ 880k–1.4M copies, ≈ $6.0M–$16.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 705 to 30k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Sandbox, priced around $22.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.