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How many copies did Blaze in Space: Beat a-Maze sell?

Estimated copies sold
≈ 422–685
$2k–$5k after Steam's cut $3k–$7k before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blaze in Space: Beat a-Maze out and predicted the genre from its 8 similar games. Every figure here, including Blaze in Space: Beat a-Maze's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–174k
best case 509k (Learn to Fly 3)
Games like Blaze in Space: Beat a-Maze

The middle of these games

≈ 76k–174k copies

≈ $59k–$462k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Learn to Fly 3 at ≈ 388k–631k copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Puzzle-Platformer + Platformer, priced around $6.
The era
The games you compared span 2009 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2016
Est. copies
≈ 355k–577k
5.9x vs typical
SteamSpy 1M–2M
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Puzzle-PlatformerPlatformer
Out There Somewhere
2016
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PlatformerPixel Graphics
Marble Mayhem: Fragile Ball
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Est. revenue
$30k–$80k after Steam's cut $54k–$124k before the cut
$1.99
1k reviews
Mixed
CasualIndie
Osmos
2009
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$250k–$673k after Steam's cut $455k–$1.0M before the cut
$9.99
1k reviews
Very Positive
IndieCasual
Learn to Fly 3
2017
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≈ 388k–631k
7.8x vs typical
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Free to PlayCasual
Intergalactic Bubbles
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Est. copies
≈ 58k–95k
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Est. revenue
$32k–$86k after Steam's cut $58k–$132k before the cut
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Waveform
2012
Est. copies
≈ 135k–220k
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Est. revenue
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IndiePuzzle
Ikaruga
2014
Est. copies
≈ 132k–215k
1.6x vs typical
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Est. revenue
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$9.99
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Very Positive
Shoot 'Em UpBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.