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How many copies did Victoria II sell?

Estimated copies sold
≈ 1.3M–2.1M
$6.9M–$18.7M after Steam's cut $12.6M–$28.7M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Victoria II out and predicted the genre from its 8 similar games. Every figure here, including Victoria II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–117k
best case 6.1M (Crusader Kings II)
Games like Victoria II

The middle of these games

≈ 67k–117k copies

≈ $288k–$705k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Crusader Kings II at ≈ 4.7M–7.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 816 to 35k.
The genre you'd be entering
Your set
Your set clusters on Historical (8 of 8) and Grand Strategy (7 of 8).
The winners
Winners here lead with Historical + Grand Strategy, priced around $45.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Age of History II
2018
Est. copies
≈ 1.5M–2.5M
25x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$5.99
50k reviews
Very Positive
StrategyHistorical
Crisis in the Kremlin
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$69k–$186k after Steam's cut $126k–$286k before the cut
$4.99
1k reviews
Very Positive
Political SimStrategy
Europa Universalis III Complete
2009
Est. copies
≈ 126k–206k
SteamSpy 200k–500k
Est. revenue
$521k–$1.4M after Steam's cut $948k–$2.2M before the cut
$14.99
2k reviews
Very Positive
Grand StrategyStrategy
Ancient Warfare: The Han Dynasty
2023
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$243k–$654k after Steam's cut $442k–$1.0M before the cut
$16.99
2k reviews
Mixed
Early AccessWar
Imperator: Rome
2019
Est. copies
≈ 774k–1.3M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.9M after Steam's cut $15.5M–$35.2M before the cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy
Crusader Kings II
2012
Est. copies
≈ 4.7M–7.6M
37x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
74k reviews
Very Positive
Grand StrategyStrategy
Victoria 3
2022
Est. copies
≈ 1.5M–2.5M
30x vs typical
SteamSpy 1M–2M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$49.99
61k reviews
Mostly Positive
Grand StrategyEconomy
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.4M–2.4M
29x vs typical
SteamSpy 1M–2M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before the cut
$69.99
58k reviews
Mixed
Grand StrategyHistorical

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