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How many copies did Garlant: My Story sell?

Estimated copies sold
≈ 7k–11k
$20k–$54k after Steam's cut $37k–$84k before the cut
from 270 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garlant: My Story out and predicted the genre from its 8 similar games. Every figure here, including Garlant: My Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 78k–134k
best case 206k (Atomicrops)
Games like Garlant: My Story

The middle of these games

≈ 78k–134k copies

≈ $422k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Atomicrops at ≈ 157k–255k copies, ≈ $646k–$1.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 409 to 3k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (5 of 8) and Farming Sim (4 of 8).
The winners
Winners here lead with Rogue-like + Farming Sim, priced around $15.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.