Sign in
wishvane

How many copies did The Tale of Onogoro sell?

Estimated copies sold
≈ 2k
$15k–$40k after Steam's cut $27k–$61k before the cut
from 62 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Tale of Onogoro out and predicted the genre from its 8 similar games. Every figure here, including The Tale of Onogoro's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 912–3k
best case 53k (Firmament)
Games like The Tale of Onogoro

The middle of these games

≈ 912–3k copies

≈ $7k–$21k after Steam's cut

from ~44 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Firmament at ≈ 40k–66k copies, ≈ $389k–$1.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 2 to 815.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle + Exploration, priced around $35. The breakout hits carry Mystery + Walking Simulator + Story Rich; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rainbow Reactor
2019
Est. copies
≈ 3k–5k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$14.99
106 reviews
Very Positive
VRAction
A Wake Inn
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$19.99
44 reviews
Mixed
VRHorror
Firmament
2023
Est. copies
≈ 40k–66k
37x vs typical
SteamSpy 50k–100k
Est. revenue
$389k–$1.0M after Steam's cut $708k–$1.6M before the cut
$34.99
2k reviews
Mostly Positive
PuzzleAdventure
A Rogue Escape
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$19.99
51 reviews
Mostly Positive
VRExploration
The Secret of Retropolis
2021
Est. copies
≈ 5k–8k
4.3x vs typical
SteamSpy 100k–200k
Est. revenue
$13k–$35k after Steam's cut $23k–$53k before the cut
$9.99
189 reviews
Very Positive
VRPoint & Click
Dark Threads
2021
Est. copies
≈ 595–967
SteamSpy 20k–50k
Est. revenue
Free
Free
24 reviews
Mixed
ExplorationInteractive Fiction
Rinlo
2020
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$14.99
32 reviews
Positive
PuzzleAdventure
Terra Alia VR: A Multilingual Adventure
2024
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$19.99
6 reviews
6 user reviews
FantasySci-fi

Sizing up your own game? See what its genre can realistically do before you build it.