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How many copies did DYSCHRONIA: Chronos Alternate - Dual Edition sell?

Estimated copies sold
≈ 2k–3k
$16k–$42k after Steam's cut $28k–$64k before the cut
from 65 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DYSCHRONIA: Chronos Alternate - Dual Edition out and predicted the genre from its 8 similar games. Every figure here, including DYSCHRONIA: Chronos Alternate - Dual Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 112k–493k
best case 2.4M (What Remains of Edith Finch)
Games like DYSCHRONIA: Chronos Alternate - Dual Edition

The middle of these games

≈ 112k–493k copies

≈ $443k–$5.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: What Remains of Edith Finch at ≈ 1.8M–2.9M copies, ≈ $10.0M–$26.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 222 to 3k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Story Rich + Walking Simulator, priced around $20.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 1.8M–2.9M
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Very Positive

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