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How many copies did Fhtagn Simulator sell?

Estimated copies sold
≈ 14k–23k
$31k–$83k after Steam's cut $56k–$128k before the cut
from 569 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fhtagn Simulator out and predicted the genre from its 8 similar games. Every figure here, including Fhtagn Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 814–1k
best case 8.2M (Slay the Spire)
Games like Fhtagn Simulator

The middle of these games

≈ 814–1k copies

≈ $4k–$7k after Steam's cut

from ~30 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 66 reviews in their first month; the spread ran 10 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Battler (7 of 8) and Card Game (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder, priced around $17.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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