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How many copies did Menace from the Deep sell?

Estimated copies sold
≈ 64k–104k
$300k–$806k after Steam's cut $545k–$1.2M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Menace from the Deep out and predicted the genre from its 8 similar games. Every figure here, including Menace from the Deep's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–16k
best case 564k (Cultist Simulator)
Games like Menace from the Deep

The middle of these games

≈ 6k–16k copies

≈ $12k–$52k after Steam's cut

from ~351 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Cultist Simulator at ≈ 430k–698k copies, ≈ $2.4M–$6.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 159 reviews in their first month; the spread ran 5 to 352.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Roguelike Deckbuilder (5 of 8).
The winners
Winners here lead with Simulation + Choices Matter, priced around $20. The breakout hits carry Simulation + Choices Matter + Dark Fantasy; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cultist Simulator
2018
Est. copies
≈ 430k–698k
40x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Tower Escape
2023
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$23k–$61k after Steam's cut $41k–$93k before the cut
$7.99
414 reviews
Very Positive
Card Engine
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$14.99
80 reviews
Very Positive
UtilitiesPhoto Editing
Cards of Cthulhu
2016
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before the cut
$0.99
351 reviews
Mostly Positive
Action RoguelikeRoguelike Deckbuilder
Hunt the Pale Gods
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$14.99
45 reviews
Positive
DeckbuildingCard Battler
Fhtagn Simulator
2022
Est. copies
≈ 14k–23k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$7.99
569 reviews
Very Positive
Neurodeck : Psychological Deckbuilder
2021
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before the cut
$13.99
264 reviews
Mixed
Roguelike DeckbuilderCard Battler
Railroads & Catacombs
2025
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$56k–$150k after Steam's cut $102k–$231k before the cut
$19.99
410 reviews
Mostly Positive
Early AccessRoguelike Deckbuilder

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