wishvane
How many copies did Rocksmith™ sell?
Estimated copies sold
≈ 72k–117k
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rocksmith™ out and predicted the genre from its 8 similar games. Every figure here, including Rocksmith™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–18k
best case 794k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
The Music lane

A niche genre: modest ceilings, most sell around 16k copies, so plan for a small audience.

A typical game
≈ 16k copies
≈ $167k after Steam's cut
from ~504 reviews
Best case
≈ 794k copies
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY · ≈ $3.1M after Steam's cut
from 25k reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 2 are breakout hits far above it, and 2 are too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Music + Singleplayer, priced around $5.
  • The breakout hits carry Singleplayer + Casual + Colorful; a typical game here doesn't.
  • The games you compared span 2017 to 2024, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2022
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$111k–$298k net $202k–$458k gross
$24.99
672 reviews
Very Positive
VRMusic +6
2019
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
Free
Free
351 reviews
Mostly Positive
VRMusic +6
2017
Est. copies
≈ 4k–7k
too small to compare
SteamSpy 20k–50k
Est. revenue
$30k–$81k net $55k–$125k gross
$24.99
128 reviews
Very Positive
SimulationCasual +6
2022
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
$75k–$203k net $137k–$312k gross
$24.99
457 reviews
Mostly Positive
SimulationStealth +6
2022
Est. copies
≈ 4k–6k
too small to compare
SteamSpy 0–20k
Est. revenue
$22k–$58k net $39k–$89k gross
$19.99
164 reviews
Very Positive
SimulationAudio Production +5
2024
Est. copies
≈ 13k–21k
SteamSpy 0–20k
Est. revenue
$91k–$244k net $165k–$375k gross
$24.99
550 reviews
Overwhelmingly Positive
VRRhythm +6
2018
Est. copies
≈ 57k–93k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$16k–$42k net $28k–$65k gross
$0.99
2k reviews
Very Positive
ColorfulTabletop +6
2024
Est. copies
≈ 605k–983k
50x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M net $3.0M–$6.9M gross
$9.99
25k reviews
Very Positive
MusicEducation +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples