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How many copies did Aquarist VR sell?

Estimated copies sold
≈ 868–1k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 35 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aquarist VR out and predicted the genre from its 8 similar games. Every figure here, including Aquarist VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.4M–9.5M
best case 64.7M (War Thunder)
Games like Aquarist VR

The middle of these games

≈ 3.4M–9.5M copies

≈ $34.2M–$64.4M after Steam's cut

from ~89k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Vehicular Combat + World War II + Flight; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
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≈ 2.1M–3.5M
SteamSpy 1M–2M
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VRSoftware
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
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Space SimSpace
VRChat
2017
Est. copies
≈ 9.2M–15.0M
3.0x vs typical
SteamSpy 20M–50M
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Free
268k reviews
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VRFree to Play
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
8.7x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
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Free to PlaySimulation
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics

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