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How many copies did Poosh XL sell?

Estimated copies sold
≈ 7k–11k
$5k–$15k after Steam's cut $10k–$23k before the cut
from 269 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Poosh XL out and predicted the genre from its 8 similar games. Every figure here, including Poosh XL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 472–1k
best case 11k (Russian Subway Dogs)
Games like Poosh XL

The middle of these games

≈ 472–1k copies

≈ $1k–$4k after Steam's cut

from ~29 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Russian Subway Dogs at ≈ 8k–14k copies, ≈ $34k–$92k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 5 to 31.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (6 of 8) and Rhythm (5 of 8).
The winners
Winners here lead with Dog + Cats, priced around $15. The breakout hits carry Dog + Cats + Cute; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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