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How many copies did PomoFarm sell?

Estimated copies sold
≈ 13k–22k
$18k–$50k after Steam's cut $34k–$76k before the cut
from 542 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PomoFarm out and predicted the genre from its 8 similar games. Every figure here, including PomoFarm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 716–3k
best case 3k (The Legend of Pomodoro)
Games like PomoFarm

The middle of these games

≈ 716–3k copies

≈ $1k–$4k after Steam's cut

from ~41 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: The Legend of Pomodoro at ≈ 2k–4k copies, ≈ $5k–$12k after Steam's cut.

What it took to get here
About half the games that made it here had over 31 reviews in their first month; the spread ran 9 to 86.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Time Management (8 of 8) and Idler (7 of 8).
The winners
Winners here lead with Idler + Time Management, priced around $7.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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