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How many copies did Backpack Hero sell?

Estimated copies sold
≈ 211k–342k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Backpack Hero out and predicted the genre from its 8 similar games. Every figure here, including Backpack Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–292k
best case 1.2M (Stoneshard)
Games like Backpack Hero

The middle of these games

≈ 29k–292k copies

≈ $191k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Auto Battler (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stoneshard at ≈ 880k–1.4M copies, ≈ $6.0M–$16.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 42 to 16k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (3 of 8) and Inventory Management (3 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
The era
The games you compared span 2013 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stoneshard
2020
Est. copies
≈ 880k–1.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
35k reviews
Mostly Positive
Shadowhand: RPG Card Game
2017
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$133k–$358k after Steam's cut $242k–$550k before the cut
$16.99
828 reviews
Very Positive
Backpack Battles
2025
Est. copies
≈ 512k–832k
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Ring of Pain
2020
Est. copies
≈ 126k–205k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$693k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Very Positive
Dungeon CrawlerCard Game
Valefor
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Mixed
Auto BattlerInventory Management
Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $757k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
Recon Control
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$41k before the cut
$9.99
144 reviews
Very Positive
Turn-Based TacticsReplay Value
Sword of the Stars: The Pit
2013
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$270k–$725k after Steam's cut $491k–$1.1M before the cut
$9.99
2k reviews
Very Positive

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