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How many copies did The Burst sell?

Estimated copies sold
≈ 2k–3k
$9k–$25k after Steam's cut $17k–$38k before the cut
from 85 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Burst out and predicted the genre from its 8 similar games. Every figure here, including The Burst's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 256k–689k
best case 1.3M (Pavlov)
Games like The Burst

The middle of these games

≈ 256k–689k copies

≈ $2.5M–$9.4M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Pavlov at ≈ 1.0M–1.6M copies, ≈ $6.9M–$18.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 659 to 38k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (8 of 8).
The winners
Winners here lead with VR + Shooter, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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VRExploration
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VRShooter
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2.1x vs typical
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VRPhysics
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2024
Est. copies
≈ 1.0M–1.6M
4.3x vs typical
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$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
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VRShooter
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$59.99
9k reviews
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VROpen World

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