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How many copies did One Eleven sell?

Estimated copies sold
≈ 3k–5k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 114 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One Eleven out and predicted the genre from its 8 similar games. Every figure here, including One Eleven's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–272k
best case 1.3M (Max Payne)
Games like One Eleven

The middle of these games

≈ 15k–272k copies

≈ $92k–$3.3M after Steam's cut

from ~660 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Max Payne at ≈ 1.0M–1.6M copies, ≈ $2.7M–$7.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 231 reviews in their first month; the spread ran 14 to 1k.
The genre you'd be entering
Your set
Your set clusters on Detective (5 of 8) and Noir (5 of 8).
The winners
Winners here lead with Noir + Classic, priced around $10.
The era
The games you compared span 2011 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPG2D

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