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How big is Mysterious School?

Estimated owners
≈ 47k–76k
from 2k reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mysterious School out and predicted the genre from its 8 similar games. Every figure here, including Mysterious School's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–181k
best case 533k (Detention)
Games like Mysterious School

The middle of these games

≈ 80k–181k copies

≈ $431k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Detention at ≈ 406k–660k copies, ≈ $1.3M–$3.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 788 reviews in their first month; the spread ran 505 to 1k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (5 of 8) and Psychological Horror (5 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $12. The breakout hits carry Puzzle + Great Soundtrack + Indie; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detention
2017
Est. copies
≈ 406k–660k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$11.99
12k reviews
Overwhelmingly Positive
HorrorIndie
1000xRESIST
2024
Est. copies
≈ 172k–279k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$944k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$19.99
7k reviews
Very Positive
Female ProtagonistThriller
Martha Is Dead
2022
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
$800k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$29.99
4k reviews
Mostly Positive
Alone in the Dark
2024
Est. copies
≈ 121k–196k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$39.99
5k reviews
Mostly Positive
Psychological HorrorLovecraftian
OXENFREE II: Lost Signals
2023
Est. copies
≈ 51k–83k
SteamSpy 200k–500k
Est. revenue
$282k–$758k after Steam's cut $513k–$1.2M before the cut
$19.99
2k reviews
Very Positive
ThrillerSupernatural
Folie Fatale
2024
Est. copies
≈ 66k–108k
SteamSpy 50k–100k
Est. revenue
$109k–$293k after Steam's cut $198k–$452k before the cut
$5.99
3k reviews
Very Positive
Female ProtagonistOtome
The Chrono Jotter
2021
Est. copies
≈ 56k–91k
SteamSpy 50k–100k
Est. revenue
$185k–$498k after Steam's cut $337k–$767k before the cut
$11.99
2k reviews
Very Positive
Visual NovelIndie
The Park®
2015
Est. copies
≈ 156k–253k
SteamSpy 100k–200k
Est. revenue
$556k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$12.99
3k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.