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How many copies did OXENFREE II: Lost Signals sell?

Estimated copies sold
≈ 51k–83k
$282k–$758k after Steam's cut $513k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OXENFREE II: Lost Signals out and predicted the genre from its 8 similar games. Every figure here, including OXENFREE II: Lost Signals's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 250k–567k
best case 4.9M (Alan Wake)
Games like OXENFREE II: Lost Signals

The middle of these games

≈ 250k–567k copies

≈ $1.6M–$2.7M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Alan Wake at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 13k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and Mystery (5 of 8).
The winners
Winners here lead with Horror, priced around $12. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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