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How many copies did Meow Defence sell?

Estimated copies sold
≈ 273–443
$224–$603 after Steam's cut $408–$927 before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Meow Defence out and predicted the genre from its 8 similar games. Every figure here, including Meow Defence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 367k–1.1M
best case 4.9M (Enter the Gungeon)
Games like Meow Defence

The middle of these games

≈ 367k–1.1M copies

≈ $2.8M–$7.1M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 64 to 23k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Rogue-like (8 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Nuclear Throne
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9 Lives to Defend
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too small to compare
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Enter the Gungeon
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