Sign in
wishvane

How big is Rune Break?

Estimated owners
≈ 2k–3k
from 65 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rune Break out and predicted the genre from its 8 similar games. Every figure here, including Rune Break's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 171–342
best case 8.6M (Vampire Survivors)
Games like Rune Break

The middle of these games

≈ 171–342 copies

≈ $198–$405 after Steam's cut

from ~8 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 2 to 129k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $11. The breakout hits carry Difficult + Indie + Twin Stick Shooter; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
11960x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
35303x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Full Mojo Rampage
2014
Est. copies
≈ 70k–114k
167x vs typical
SteamSpy 200k–500k
Est. revenue
$251k–$674k after Steam's cut $456k–$1.0M before the cut
$12.99
1k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Touhou ~Red Empress Devil.
2025
Est. copies
≈ 12k–19k
63x vs typical
SteamSpy 50k–100k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before the cut
$8.99
475 reviews
Mostly Positive
Twin Stick ShooterTop-Down Shooter
KaveXplorer
2020
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$123–$330 after Steam's cut $223–$507 before the cut
$2.99
6 reviews
6 user reviews
Action RoguelikeBullet Hell
Magical Monsters
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$122–$330 after Steam's cut $222–$508 before the cut
$6.00
3 reviews
3 user reviews
Action RoguelikeHack and Slash
Launch And Loot
2024
Est. copies
≈ 372–605
2.0x vs typical
SteamSpy under 20k
Est. revenue
$510–$1k after Steam's cut $928–$2k before the cut
$4.99
15 reviews
Positive
Action RoguelikeRogue-like
Moshcave
2026
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$61–$164 after Steam's cut $110–$252 before the cut
$0.99
9 reviews
9 user reviews
ActionAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.