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How many copies did Launch And Loot sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Launch And Loot out and predicted the genre from its 8 similar games. Every figure here, including Launch And Loot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–52k
best case 125k (ENDLESS Dungeon™ - Definitive Edition)
Games like Launch And Loot

The middle of these games

≈ 9k–52k copies

≈ $46k–$331k after Steam's cut

from ~371 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: ENDLESS Dungeon™ - Definitive Edition at ≈ 95k–155k copies, ≈ $393k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 246 reviews in their first month; the spread ran 93 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Tower Defense + Rogue-like, priced around $15.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Twin Stick ShooterTop-Down Shooter
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Action RoguelikeTwin Stick Shooter
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10x vs typical
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ActionTower Defense
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JRPGAction RPG

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