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How many copies did ONI : Road to be the Mightiest Oni sell?

Estimated copies sold
≈ 2k–3k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 74 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ONI : Road to be the Mightiest Oni out and predicted the genre from its 8 similar games. Every figure here, including ONI : Road to be the Mightiest Oni's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–282k
best case 625k (Sword and Fairy 7)
Games like ONI : Road to be the Mightiest Oni

The middle of these games

≈ 122k–282k copies

≈ $1.1M–$3.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Fantasy (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sword and Fairy 7 at ≈ 476k–773k copies, ≈ $3.9M–$10.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 370 to 8k.
The genre you'd be entering
Your set
Your set clusters on Fantasy (3 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Martial Arts + Mythology, priced around $30.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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