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How many copies did Mediterranea Inferno sell?

Estimated copies sold
≈ 14k–23k
$58k–$156k after Steam's cut $106k–$240k before the cut
from 568 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mediterranea Inferno out and predicted the genre from its 8 similar games. Every figure here, including Mediterranea Inferno's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 221k–297k
best case 1.6M (Life is Strange 2)
Games like Mediterranea Inferno

The middle of these games

≈ 221k–297k copies

≈ $925k–$1.7M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Life is Strange 2 at ≈ 1.2M–2.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 800 to 3k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Choices Matter. The breakout hits carry Choices Matter + Character Customization + Free to Play; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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