Sign in
wishvane

How many copies did Roll me Home sell?

Estimated copies sold
≈ 769–1k
$421–$1k after Steam's cut $765–$2k before the cut
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roll me Home out and predicted the genre from its 8 similar games. Every figure here, including Roll me Home's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–134k
best case 180k (SLUDGE LIFE)
Games like Roll me Home

The middle of these games

≈ 12k–134k copies

≈ $55k–$364k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: SLUDGE LIFE at ≈ 137k–223k copies, ≈ $565k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 143 reviews in their first month; the spread ran 42 to 732.
The genre you'd be entering
Your set
Your set clusters on Walking Simulator (5 of 8) and Comedy (4 of 8).
The winners
Winners here lead with Open World + 3D Platformer, priced around $15.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Take me, Vitaly
2024
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$5.99
1k reviews
Overwhelmingly Positive
HorrorDark Humor
THE CORRIDOR
2020
Est. copies
≈ 90k–146k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$49k–$132k after Steam's cut $90k–$204k before the cut
$1.99
4k reviews
Very Positive
ComedySingleplayer
SLUDGE LIFE
2021
Est. copies
≈ 137k–223k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$14.99
6k reviews
Very Positive
IndieAdventure
Squirrel Stapler
2023
Est. copies
≈ 58k–95k
SteamSpy 50k–100k
Est. revenue
$128k–$344k after Steam's cut $233k–$529k before the cut
$7.99
2k reviews
Overwhelmingly Positive
HorrorHunting
Hello Puppets! VR
2020
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$38k–$102k after Steam's cut $69k–$157k before the cut
$19.99
278 reviews
Very Positive
AdventureExploration
Manual Samuel - Last Tuesday Edition
2016
Est. copies
≈ 148k–240k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$407k–$1.1M after Steam's cut $739k–$1.7M before the cut
$9.99
4k reviews
Very Positive
Dark HumorSingleplayer
Antihorror
2016
Est. copies
≈ 10k–16k
SteamSpy 50k–100k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$1.99
236 reviews
Mostly Positive
ActionIndie
Super-Patriota Simulator
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$1.99
173 reviews
Very Positive
SimulationPolitics

Sizing up your own game? See what its genre can realistically do before you build it.