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How many copies did Antihorror sell?

Estimated copies sold
≈ 10k–16k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 236 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Antihorror out and predicted the genre from its 8 similar games. Every figure here, including Antihorror's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.3M
best case 5.4M (Firewatch)
Games like Antihorror

The middle of these games

≈ 1.1M–2.3M copies

≈ $7.2M–$12.6M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Firewatch at ≈ 4.1M–6.7M copies, ≈ $22.7M–$61.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Story Rich + Walking Simulator, priced around $20.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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