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How many copies did KitHack Model Club sell?

Estimated copies sold
≈ 17k–28k
$94k–$251k after Steam's cut $170k–$387k before the cut
from 686 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KitHack Model Club out and predicted the genre from its 5 similar games. Every figure here, including KitHack Model Club's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 84k–698k
best case 1.7M (Besiege)
Games like KitHack Model Club

The middle of these games

≈ 84k–698k copies

≈ $391k–$3.5M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 5 similar games are hits.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Building (3 of 5) and Automobile Sim (2 of 5).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
4.9x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 318k–517k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Crashday Redline Edition
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$212k–$569k after Steam's cut $385k–$876k before the cut
$11.99
2k reviews
Very Positive
Combat RacingRacing
Combat Air Patrol 2: Military Flight Simulator
2016
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$126k–$339k after Steam's cut $229k–$521k before the cut
$29.99
367 reviews
Mixed
Early AccessFlight
SimplePlanes
2015
Est. copies
≈ 532k–864k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$12.99
11k reviews
Very Positive
FlightSandbox

Sizing up your own game? See what its genre can realistically do before you build it.