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How many copies did Crisp's Charging Challenge sell?

Estimated copies sold
≈ 25–40
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crisp's Charging Challenge out and predicted the genre from its 8 similar games. Every figure here, including Crisp's Charging Challenge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–19k
best case 193k (I, Zombie)
Games like Crisp's Charging Challenge

The middle of these games

≈ 10k–19k copies

≈ $38k–$61k after Steam's cut

from ~328 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: I, Zombie at ≈ 147k–239k copies, ≈ $81k–$216k after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Level Editor (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Stealth + Top-Down, priced around $2. The breakout hits carry Stealth + Top-Down + Cute; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Escape This
2016
Est. copies
≈ 30k–48k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$41k–$109k after Steam's cut $74k–$168k before the cut
$4.99
713 reviews
Mixed
Precision PlatformerPerma Death
I, Zombie
2014
Est. copies
≈ 147k–239k
8.0x vs typical
SteamSpy 200k–500k
Est. revenue
$81k–$216k after Steam's cut $146k–$333k before the cut
$1.99
3k reviews
Very Positive
StealthTop-Down
Vectronom
2019
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$26k–$70k after Steam's cut $47k–$107k before the cut
$9.99
328 reviews
Very Positive
RhythmPuzzle-Platformer
Road to Ballhalla
2016
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $133k–$303k before the cut
$14.99
427 reviews
Very Positive
ComedyFunny
DUSK '82: ULTIMATE EDITION
2021
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
$21k–$58k after Steam's cut $39k–$89k before the cut
$6.99
449 reviews
Very Positive
Puzzle2D
Conduct DELUXE!
2017
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before the cut
$9.99
263 reviews
Very Positive
IndieAction
Lode Runner Legacy
2017
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before the cut
$11.99
176 reviews
Mostly Positive
ActionCasual
VR Furballs - Demolition
2018
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$9.99
157 reviews
Very Positive
VRPhysics

Sizing up your own game? See what its genre can realistically do before you build it.