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How many copies did Hidden Cube World Top-Down 3D sell?

Estimated copies sold
≈ 570–927
$31k–$84k after Steam's cut $57k–$130k before the cut
from 23 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hidden Cube World Top-Down 3D out and predicted the genre from its 8 similar games. Every figure here, including Hidden Cube World Top-Down 3D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 448–667
best case 10.8M (Stellaris)
Games like Hidden Cube World Top-Down 3D

The middle of these games

≈ 448–667 copies

≈ $1k–$48k after Steam's cut

from ~19 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 1 to 195.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Racing (5 of 8).
The winners
Winners here lead with Simulation, priced around $45. The breakout hits carry Strategy + Space + Grand Strategy; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before the cut
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21 reviews
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ActionCasual
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
10364x vs typical
SteamSpy 2M–5M
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$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive
Archaeology - Post-Apocalypse
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Positive
ActionAdventure
Pro Cycling Manager 2021
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Est. copies
≈ 16k–25k
33x vs typical
SteamSpy 20k–50k
Est. revenue
$171k–$459k after Steam's cut $310k–$706k before the cut
$39.99
626 reviews
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SimulationMultiplayer
Universal Truck Simulator Tow Games
2023
Est. copies
≈ 124–202
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$68–$183 after Steam's cut $123–$281 before the cut
$1.99
5 reviews
5 user reviews
RacingAction-Adventure
Save and Survive
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Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$107k before the cut
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ActionAdventure
OFFROAD VR
2023
Est. copies
≈ 298–484
SteamSpy under 20k
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$655–$2k after Steam's cut $1k–$3k before the cut
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SimulationRacing
Tennis Life
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Free
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Early AccessOnline Co-Op

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